#ifndef VaribleDef_h
#define VaribleDef_h

#include "cGame_Load.h"
#include "Camera.h"
cGame_Load* cgame_Load;		
Application* application;
LogoState* logoState;

Camera camera;

Sprite * s_sprite[SPRITE_LIST::SPRITE_MAX];
Sprite * s_font[FONT_LIST::FONT_MAX];

int s_CurrentState				= GAMESTATE_NULL; 
int s_PreviousState				= GAMESTATE_NULL;
int s_language					= 0;
bool isInterrupt				= false;		//true: have interrput

int s_frameCount				= 0;

#ifdef WIN32
char workingFolderName[50] = "working/";
#else
char workingFolderName[50] = "sdcard/vietgameplay/working/";
#endif

#endif